ACADEMICIA: An International Multidisciplinary Research Journal
  • Year: 2020
  • Volume: 10
  • Issue: 5

Using gaming technologies in engineering graphics lessons

Department of Descriptive Geometry and Engineering Graphics, Fergana Polytechnic Institute, Fergana, Uzbekistan

Online published on 30 June, 2020.

Abstract

This article discusses the challenges of using gaming technology in engineering graphics science. According to the results of the study, the level of theoretical knowledge of students in the field of engineering graphics about methods of using game technologies will increase, their interest in the study of engineering graphics science will increase, skills of creative thinking, spatial imagination and independent analysis will lead to conclusions. Experience such as parish is expanding. The data of modern literature on methods of using game technologies in the field of engineering graphics have been studied. The benefits of using gaming technology were emphasized, and recommendations were made to increase students’ spatial awareness and improve their drawing skills. The task of education today is to teach students competently, independently in the context of the information and educational environment, based on various game technologies, to use information technologies competently, to organize training based on new technologies. General secondary education also includes primary education. At this stage, students receive regular knowledge of the basics of science, the need for knowledge, the acquisition of basic educational, scientific and cultural knowledge, spiritual and moral qualities based on national and universal values, hard work, creative thinking. Pedagogical conditions are created for an informed attitude to the environment, as well as the formation of skills of choice of profession.

Keywords

Engineering Graphics, Graphics, Creative Thinking, Spatial Imagination, Pedagogical Technologies