ACADEMICIA: An International Multidisciplinary Research Journal
  • Year: 2014
  • Volume: 4
  • Issue: 11

Wearable technology

  • Author:
  • M. Kailash Nadh, Y. Mounica, Ch. Sandeep, G. Harsha Vardhan
  • Total Page Count: 9
  • Page Number: 91 to 99

*Student, CSE Department, SRM University, Chennai, India

**Student, CSE Department, VNIT, Nagpur, India

***Student, ECE Department, SRM University, Chennai, India

Online published on 3 December, 2014.

Abstract

The terms “wearable technology“ refers to electronic technologies or computers that are incorporated into items of clothing and accessories which can comfortably be worn on the body. Generally, wearable technology will have some form of communications capability and will allow the wearer access to information in real time. Ultimately, the purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly hands-free access to electronics and computers. The implications and uses of wearable technology are far reaching and can influence the fields of health and medicine, fitness, aging, disabilities, education, transportation, enterprise, finance, gaming and music. The technology also promises great influence on gaming and entertainment.

Keywords

Wearable Computing, Augmented Reality, Google Glass