International Journal in IT & Engineering
  • Year: 2015
  • Volume: 3
  • Issue: 11

Comparative Study of 3 Dimensional Rotation Methods in Computer Graphics

  • Author:
  • Vijay Kumar Singh, S. P. Varma
  • Total Page Count: 20
  • Page Number: 45 to 64

*Assistant Professor, Department of I.T, L.N. Mishra College of Business Management, Muzaffarpur

**Ex-Faculty, P.G. Department of Maths (also a centre for education of I.T), B.R.A. Bihar University, Muzaffarpur

Online published on 27 February, 2018.

Abstract

Rotation in 3 Dimensional geometry is more complex because of the fact that here we consider the angle of rotation as well as the axis of rotation. It is proposed to study the different methods of rotation on different objects in 3Dimension. We shall use the matrix multiplication method, orthogonal matrix multiplication, Euler's method of rotation and also use the Quaternion's method of rotation as well. Also all these will be authenticated through by programming using java.

Keywords

Rotation, Quaternion, Euler, Matrix Multiplication, 3D graphics