1Associate Professor, Dept. of Physical Education, Pusan National University, KS012, Korea
2Assistant Professor, Dept. of Community Sport, Korea National Sport University, KS013 Korea
3Assistant Professor, Dept. of Sport & Leisure Studies, Busan University of Foreign Studies, KS012, Korea
4Associate Professor, Dept. of Exercise Rehabilitation and Welfare, Gachon University, KS006, Korea
*Corresponding author: Dr. Ik Young Chang Assistant Professor, Department of Community Sport, Korea National Sport University, Seoul, Korea Email: ikyoungchang@knsu.ac.kr
Online published on 21 September, 2018.
The purpose of this study is to investigate the effect of 3D printing linked physical education STEAM program on problem solving ability of middle school students. In order to achieve this purpose, this research collected data from two different groups; a control group (n=98) and a comparison group (n=101) who are attending middle schools located in Gyeonggi-do. Collected data were analyzed by SPSS 23.0 with statistical methods such as descriptive statistical analysis, exploratory factor analysis and reliability analysis, and a t-test. The results are as follows; 3D PRINTING linked physical education STEAM program is efficient in the problem solving ability. As a result, STEAM education should be applied to various ways for creative education in secondary schools.
Physical education, 3D printing, STEAM program, problem solving ability, middle school