1Dept. of Computer Engineering, All Nations University College, Koforidua, Ghana
2Dept. of Computer Science, Jazan University, Jazan Kingdom of Saudi Arabia, Ghana, jose_rajan@yahoo.com
*Email: npdoe@anuc.edu.gh
Online published on 10 October, 2018.
Computer technology has advanced to the extent that a vast number of people can interact with each other irrespective of their geographical location, made possible by the use of internet technology. One of the major breakthroughs with this advancement is the possibility of creating virtual classrooms for teaching and learning whichis knownase-Learning. With E-learning approach, it is very easy to track the progress of students and they can learn at their own convenient time and place. Despite the fact that e learning is fast gaining recognition worldwide, it is not that popular with the education sector in Ghana. With the growing student population in Ghana, especially in tertiary institutions, the current infrastructure will not be enough to contain the students and the cost of building more infrastructures may deter some institutions from enrolling evendeserving students. This makes it essential to adoptthe e-Learning technology in Ghana. To ensure the learning is memorable and interactive, this research seeks to explore the use of scenario and engagement strategies with effective virtual reality techniques using All Nations University as a Case study.
Virtual Reality, Interactive Learning, Scenario-Based Learning, Augmented Reality