1M.Tech. CSE (Ist Year Student), Graphic Era (Deemed to be University)Dehradun-248002, Uttarakhand, India
2Information Scientist, Gurukul Kangri (Deemed to be University)Haridwar-249404, Uttarakhand, India
**(Corresponding author) email id: akvishvakarma@rediffmail.com
Online published on 9 November, 2023.
It is observed that computer and information technologies are advancing rapidly, especially in the present century. The progression in computer technology has transitioned from mainframes to desktops, then laptops and palmtops, and is currently extending into the human body through wearable gadgets. With the introduction of the Internet and broadband connections, the proliferation of smartphones and other mobile devices, the rapid development of sensors and other micro-electromechanical systems, and the expansion of app availability, progress is occurring at an accelerated pace. These devices provide top-notch network connectivity, facilitating hands-free, heads-up operation and unrestricted mobility. However, the success of wearable technology relies heavily on the ability of third-party developers to integrate wearable technology and its capabilities into existing or specially designed experiences. This paper discusses wearable gadgets, their advantages and disadvantages, and their role in enhancing library services and activities.
Wearable gadgets, Education, Library services