1Central Institute of Education, University of Delhi, New Delhi, India
*Corresponding author: simer2396@gmail.com
Online Published on 27 October, 2025.
Socrates, a prominent philosopher from ancient Greece, asserted “I am a citizen, not of Athens or Greece, but of the world” (Peter, 1977 as cited in Suppo, 2013). His utterances suggested a level of citizenship that transcended beyond his ties to his home country. A similar result has been seen in our lives with the introduction of the Internet into our lives, as it caused a significant shift in our habits. The alterations are the most pronounced in the areas of communication and life perception. As a result of this occurrence, researchers began focusing more closely on the idea of digital citizenship (Corporation, n.d.). The notion of digital citizenship is critical for encouraging students to exhibit responsible and ethical behaviour while using technology. Game-based digital learning gives students an opportunity to experience a range of scenarios around issues that they may face in daily life. Education instills values, rights and responsibilities of a good citizen. As a 21st century learner it becomes essential to teach students about citizenship that is global in nature and has no boundaries. A meta-analysis has been conducted to explore the potential benefits of game-based learning in order to understand digital citizenship in an academic setting.
Game-Based Learning, Digital Citizenship Education (DCE), Global Citizenship